Game
Into the Underdusk
12 years ago

Getting close! Added a menu and fixed bugs.


We’re getting pretty close to squashing all of the bugs. Then the “official” release will be upon us.

In this round of tweaking we have some more tweaking to specific difficult enemies. Save points were again adjusted a bit.

Added a menu for easily resizing the application, as well as fixed an issue where resizing wasn’t quite perfect. Should be pixel perfect and smooth as butter now.

There are currently two bugs that I’m not sure how to reproduce. In the first the story frame doesn’t do anything but scroll. No story at all. That’s a big problem.

In the second enemies eventually stopped firing projectiles altogether. I think this one may be squashed. Hopefully this all gets sorted out soon and I can work on the Ouya version of the game.

Please enjoy the most stable version of Into the Underdusk yet! As always thanks for playing.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Microsoft Windows XP Unprofessional (windows logo prototype)

I did this on my 3DS ^^ #Kirby

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !