Game
A Terry Video Game
8 years ago

Getting closer...


Well… I’m sorry, but I’ll have to change the title, cut a level, and perhaps alter the plot, but besides that, the game’s going well. There will be a few changes between levels, a big change in the HP system, some new collectibles, and some visual differences here and there. Right now, the title will be “A Terry Video Game” until I can come up with something better.
…also, I’m tempted to delete this game’s page and reuse the 2D platform engine associated with this game for a totally different project.
…now, if only GM Studio supported the Switch… (If it did, we’d be playing Undertale on that thing.)
Sorry, I’m rambling. Don’t worry, though. The game’s moving along. So is Belgrad, too.



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The First Two Bosses

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Something in the plan for this game will change. With any luck, it will be a change for the better.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Updated HUD, HP system, and other collectibles! (including the bunnies)

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

In case anyone forgot, robots explode.

So do robot maids.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.