3 years ago

I finally got to building a tutorial for my platformer. IThis is a snapshot from it. I'm pleased with how the picture turned out.




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The three heroes for God Rend's upcoming demo. We have a support, an attacker, and a defender.

Hoping to upgrade the art sooner or later.

God Rend devlog time!

I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!

I finally get to share Miracle with you all.

It's a fully-developed tabletop roleplaying game set in a fantastic world of fantasy and science. Go forth, and save a world that is still worth saving!

God Rend Devlog time!

In this installment, we can finally attack and inflict damage now. Woohoo!

God Rend Devlog time!

Development moves in a forward direction. Look - we have a graphical display now!

Next project - let's GOOOOOOOOOOOO

#GameDev #GodRend

God Rend Devlog GO!

It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.

Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.