4 years ago

I finally got to building a tutorial for my platformer. IThis is a snapshot from it. I'm pleased with how the picture turned out.




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God Rend Devlog time!

In this installment, we can finally attack and inflict damage now. Woohoo!

God Rend Devlog GO!

It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.

Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.

God Rend devlog time!

I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!

God Rend Devlog time!

Development moves in a forward direction. Look - we have a graphical display now!

Next project - let's GOOOOOOOOOOOO

#GameDev #GodRend

The three heroes for God Rend's upcoming demo. We have a support, an attacker, and a defender.

Hoping to upgrade the art sooner or later.

I finally get to share Miracle with you all.

It's a fully-developed tabletop roleplaying game set in a fantastic world of fantasy and science. Go forth, and save a world that is still worth saving!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.