3 years ago

I finally got to building a tutorial for my platformer. IThis is a snapshot from it. I'm pleased with how the picture turned out.




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I finally get to share Miracle with you all.

It's a fully-developed tabletop roleplaying game set in a fantastic world of fantasy and science. Go forth, and save a world that is still worth saving!

God Rend devlog time!

I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!

God Rend Devlog time!

Development moves in a forward direction. Look - we have a graphical display now!

The three heroes for God Rend's upcoming demo. We have a support, an attacker, and a defender.

Hoping to upgrade the art sooner or later.

Next project - let's GOOOOOOOOOOOO

#GameDev #GodRend

God Rend Devlog GO!

It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.

Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.

God Rend Devlog time!

In this installment, we can finally attack and inflict damage now. Woohoo!

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.