
I finally got to building a tutorial for my platformer. IThis is a snapshot from it. I'm pleased with how the picture turned out.
Next up
God Rend Devlog time!
In this installment, we can finally attack and inflict damage now. Woohoo!
God Rend devlog time!
I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!
God Rend Devlog time!
Development moves in a forward direction. Look - we have a graphical display now!
The three heroes for God Rend's upcoming demo. We have a support, an attacker, and a defender.
Hoping to upgrade the art sooner or later.
I finally get to share Miracle with you all.
It's a fully-developed tabletop roleplaying game set in a fantastic world of fantasy and science. Go forth, and save a world that is still worth saving!
God Rend Devlog GO!
It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.
Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Fan art for Foolish I'm feeling kinda better so I drew this
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