
I finally got to building a tutorial for my platformer. IThis is a snapshot from it. I'm pleased with how the picture turned out.
Next up
The three heroes for God Rend's upcoming demo. We have a support, an attacker, and a defender.
Hoping to upgrade the art sooner or later.
God Rend Devlog time!
Development moves in a forward direction. Look - we have a graphical display now!
God Rend Devlog time!
In this installment, we can finally attack and inflict damage now. Woohoo!
God Rend devlog time!
I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!
I finally get to share Miracle with you all.
It's a fully-developed tabletop roleplaying game set in a fantastic world of fantasy and science. Go forth, and save a world that is still worth saving!
God Rend Devlog GO!
It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.
Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
0 comments