3 years ago

I finally got to building a tutorial for my platformer. IThis is a snapshot from it. I'm pleased with how the picture turned out.




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God Rend Devlog time!

In this installment, we can finally attack and inflict damage now. Woohoo!

God Rend devlog time!

I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!

God Rend Devlog time!

Development moves in a forward direction. Look - we have a graphical display now!

The three heroes for God Rend's upcoming demo. We have a support, an attacker, and a defender.

Hoping to upgrade the art sooner or later.

I finally get to share Miracle with you all.

It's a fully-developed tabletop roleplaying game set in a fantastic world of fantasy and science. Go forth, and save a world that is still worth saving!

Next project - let's GOOOOOOOOOOOO

#GameDev #GodRend

God Rend Devlog GO!

It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.

Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this