I want to showcase some basic stuff in this demo:
Character physics
Art direction
Feel of the combat
Level design
The combat won't be all just that. I have plans to implement a main and sub weapon system, which can be chained into a combo attack. There will also be a magic system. For now though, it's just the sword.
Aside from the enemies wandering the levels I also plan to implement a 'Realm Tear' system, which is basically a rift where stronger enemies can spawn. These rifts will happen at random, in designated sub areas. Players must defeat these enemies in order to proceed to the next area.
I could talk your ears off about my plans for the game, but what I'm more excited for is your feedback of the demo. Please try it out and let me know what you think!
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