3 years ago

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D




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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

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OCTOBER 13 2026

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SGI-STRIKE REMASTERED - WEAPON DEMO

When you see this at the movie theater (Halo Fireteam Raven)

Here's some old WW2 art i made for a game idea that never really turned into anything.

First Shockwave 2 project ever has been remade.

Trying my hardest to get a working alpha build out soon. (turn volume up)