2 years ago

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D




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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

When you see this at the movie theater (Halo Fireteam Raven)

Here's some old WW2 art i made for a game idea that never really turned into anything.

SGI-STRIKE REMASTERED - WEAPON DEMO

Trying my hardest to get a working alpha build out soon. (turn volume up)

First Shockwave 2 project ever has been remade.

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

Rate (not good at pixel art)

I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/