3 years ago

Here's some old WW2 art i made for a game idea that never really turned into anything.




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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

maked in 10 minutes :P if you use pls credit

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

wanna match pfp?

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Rate (not good at pixel art)

#GJAsks

My favourite platforming character? This one is a tough choice, but I'm going with Klonoa!

So I made a here a quick art of him! I'm currently playing the GBA titles so I made him with this design.

Klonoa is a very unique platformer. Check it out!

Trying my hardest to get a working alpha build out soon. (turn volume up)