Next up
Trying my hardest to get a working alpha build out soon. (turn volume up)
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
This is Vortex, a very wip local multiplayer game.
The main focus is to be a mayhem kind of game, with easy outplay and strategy options.
I got this idea after some discussion with a friend and evolved it a little more (Read article)
SGI-STRIKE REMASTERED - WEAPON DEMO
First Shockwave 2 project ever has been remade.
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!
When you see this at the movie theater (Halo Fireteam Raven)
0 comments