2 years ago

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Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

OCTOBER 13 2026

Here's some old WW2 art i made for a game idea that never really turned into anything.

SGI-STRIKE REMASTERED - WEAPON DEMO

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Trying my hardest to get a working alpha build out soon. (turn volume up)

First Shockwave 2 project ever has been remade.

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.