2 years ago

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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

OCTOBER 13 2026

Here's some old WW2 art i made for a game idea that never really turned into anything.

SGI-STRIKE REMASTERED - WEAPON DEMO

Trying my hardest to get a working alpha build out soon. (turn volume up)

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First Shockwave 2 project ever has been remade.

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D