1 year ago

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Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Something is wrong with my shockwave 2

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Here's some old WW2 art i made for a game idea that never really turned into anything.

CB2 Ultimate is finally out! Read below for more info!

Trying my hardest to get a working alpha build out soon. (turn volume up)