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20
2 years ago

Trying my hardest to get a working alpha build out soon. (turn volume up)




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Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Here's some old WW2 art i made for a game idea that never really turned into anything.

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

(add the dust man theme from mega man 4) omg its dust man from fnf

Rate (not good at pixel art)

When you see this at the movie theater (Halo Fireteam Raven)

Updated Aske

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D