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20
2 years ago

Trying my hardest to get a working alpha build out soon. (turn volume up)




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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Here's some old WW2 art i made for a game idea that never really turned into anything.

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FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

Anyone need a good, free file converter? Check this out! https://convertio.co/ With Convertio you can convert any file type to any file type, which makes file converting much easier. I wanted to bring this up for anyone needing a quick way of doing this

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

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King Edward built himself a son.

Meet Thommy!

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)