Game
Tsalagi

2 years ago

Good...dog...?

Yeah, this follower stuff is really going to trip me up. I know what I want to do, I don't know how to quite go about it

This is going to take awhile...




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Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

This game has gone through so many iterations it's not even funny anymore

Zombie in action! #GameDev #Art #PixelArt

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house