Spent a few days doing some thinking and planning, how I wanted to go about implementing the linguistics portion of the game. I think I have an idea, and it ties in to the main plot. Easy topic-based conversations to start, then branching out into more thoughtful and complex dialogue as everyone works together to figure out who the mysterious stranger is and what he wants
It's a work in progress, but it's a good direction. Although I might have to take a day for art, just so I can break up the flat color. Using the bushes for my own sanity regarding the depth, but they're giving me ideas on how to go about the designs
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