Next up
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
(Mines and menus preview build)
Available for testing now
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
wHAT DO you think about this new theme for Boundshere :) https://gamejolt.com/games/boundshere/425250 https://youtu.be/pGAmPc1b94Q
https://gamejolt.com/games/boundshere/425250 Trick or treating everyone, we announced series of BoundShere comics!
Sooooo guys, we decide to tell BoundShere story more quickly that you expected, for understanding what about this game. https://youtu.be/77x80NmKPno
Character customization: How and why bother? (expand)
https://soundcloud.com/eupho-precntes/fore Pine Forest - this forest is shrouded in riddles and stories about the forest spirit that protects it. https://gamejolt.com/games/boundshere/425250
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.










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