
I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.
Next up
A first layout of the UI for weapon upgrades.
I started working on the models for the hell level setting.
All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).
A new and much more improved demo of the game is now live and available for download on steam.
To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
I work on a new system for headshots.
I this picture you can see one of the early tests how the head looks like after a headshot.
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
Gore update for the game.
Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.
A quest celebrating that we're half way to Halloween has entered your quest log!
Complete the quest to conjure a trophy!
(Either April 30 or May 1st is 6 months before Halloween.)
UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.
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