3 years ago

I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).




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I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.

Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.

I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.

@ElPichon 's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.

But beware... the Ghabbit is hunting and you must restore power before it's too late!

Play the Demo before March 1: https://bit.ly/ChunkyJump

Testing a new head gore part for headshots.

@Dave_Microwaves_Games is a Jolter to Watch and indie horror developer!! Follow @Dave_Microwaves_Games before the quest ends on March 24 and you'll get Coins!

I added new gore parts to the game. Here is a short video from a test if the functions work for this correct. Also testing how a slowdown after a headshots could look like.

I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

Gore update for the game.