Next up
The effect itself isn't done, but at least the proof of a 'dual worlds' rendering process is vetted out!
Almost there...
Not sure if this should be on the bottom or top... and if it should be solid black or simi-transparent. Either way, this bar will have the important stats, as well as any bound actions. I may even make it a vertical bar so the game plays in a square area.
Basic map rendering is in. Time to work on the entity system.
Updated to using pixel shaders instead of CPU for the effects. Also finished getting the windows port (OSX is the primary OS I dev in) working as well!
Border effect is in, now to add the point sources!
Finished implementing the dialog system. The text scrolls as expected (with proper line breaks), 'jump to end' support for people who like skipping dialog, as well as multiple dialog pages.
Got the Mac OSX disk image build working! Once my artist gives me the app icon I'll replace the ugly default one. Still have to do the windows installer...
Working on file formats, which seem to compress quite nicely! I've also got some great animations in from the artist. I'm currently working on the dual tile rendering engine, which will be used in the title as well as the game.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
0 comments