Next up
Version 0.9 of MeenTC (lovingly nicknamed "The (Kinda, Sorta) Cutscene Update") has been released! This update contains a small handful of FMV cutscenes, co-op support, accuracy improvements, and other small goodies.
The changelog can be seen below.
Been a while, huh? (Why are there quests now??)
Version 0.9.1 of MeenTC, The "I Remembered How To ACS Properly" Update, has been released! This update adds a working compass, dynamic battle music system, and more.
The changelog can be seen below...
Sudden MeenTC Update:
GZDoom has added support for FMV cutscenes in the newest version, 4.8.0. This bears great news for this TC, obviously!
Expect a new update in the coming weeks.
Version 0.9.5 of MeenTC, "THE Cutscene update", has been released! We got all the cutscenes now, and that's basically it. (Also, GZDoom v4.14.1 is needed to play this update.)
Go get it.
(A YTP Saga update log is ALSO coming soon.)
Hello to everyone who came from the Treasure Guy video featuring this TC!
Here are some pics to prove that development is still ongoing. The next update will include all levels, dynamic lights, and some other stuff.
It'll be released in ~2 weeks.
Version 1.0 of MeenTC has been released, just in time for I.M. Meen's 30th anniversary! The scroll-editing mode is here, alongside other minor tweaks. (And I haven't forgot about The YTP Saga! First devlog WILL be in June!)
Full changelog below...
Quick update. Progress on the YTP Archives is going rather well now that I have the full version of the Vinesauce RPG. ETA January 2021.
New update for the Meen TC coming soon. Contains proper widescreen graphics and other minor things. Have a screenshot.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.











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