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Game
LCD FNaF 6
1 month ago

Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article


I'm not doing them.

They are impossible for me to do for some reason. Whatever I do, I cannot get them to work at all.

So instead of me doing them, once all of the games I want to make for the series are out I'll find someone in either the Turbowarp or Scratch FNaF communities (both on Gamejolt) and see if I can find somebody else more experienced with making them instead to do it for me.

This means you'll have to wait a while to play these if you're on mobile... Sorry!

Do know that they will come eventually, though.



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V1.1.5 Changelog

- Made the mouse visible when on screen

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6

Here's more great art your fellow Jolters created for #GameJoltColors25!

All artists are tagged below.

You can still participate! Check your quest log to get started.

"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

candy the cat pixel art!

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)

Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.

It was a lot easier than I made it out to be in my head...

(They'll be a lot slower in-game)

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)