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LCD FNaF 6
1 year ago

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)




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Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article

Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.

It was a lot easier than I made it out to be in my head...

(They'll be a lot slower in-game)

V1.1.6 Changelog

- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game

(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)

- Doors can't be toggled if in camera mode

Ticket booth gameplay

V1.1.5 Changelog

- Made the mouse visible when on screen

they're never making the origami car...

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)

"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

Gameplay Teaser

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6