Next up
Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)
I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.
Also I'll quickly address mobile controls in the article
I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.
I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')
Something I forgot to show yesterday is the different background for Custom Shift
I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6
I HIT 1,000,000 LIKES ON GAME JOLT!
A huge thank you to everyone who follows my projects and posts on GJ.
I am apparently the first individual to reach this milestone, and a trophy was made JUST FOR THE OCCASION! Thanks GJ!
Celebratory art by @JennyKai31 ![]()
Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.
It was a lot easier than I made it out to be in my head...
(They'll be a lot slower in-game)
Come out and play!
"This is where their story ends"
LCD FNaF 6 now in development. Link below
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around
70's bonnie
Making good progress in terms of assets at the moment. Here's some images from the game
The office
The custom shift menu
and the (incomplete) title screen













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