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What do you think?

How's development going?

lcd_fnaf_6_logo.png

LCD FNaF 6 is my take on Freddy Fazbear's Pizzeria Simulator, reimagining it as an old LCD game inspired by the Game & Watch series - while trying to stay as close as possible to the original game with the limitations of an LCD.

This is where their story ends...

! This game is a WIP !


Five Nights at Freddy's by @realscawthon (Scott Cawthon)

Information from >>This video<< by TheBones5 and Five Nights at Freddy's Wiki

  • I do not own anything Five Nights at Freddy's related. This is a fangame and has no affiliation with Scott Cawthon, Steel Wool, the Fazbear Fanverse or anything


Play more LCD FNaF Here:

>>LCD FNaF<<


#fangame #retro #survival #fnaf



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Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.

It was a lot easier than I made it out to be in my head...

(They'll be a lot slower in-game)

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Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6

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Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article

I'm sure it's pretty safe to say with only 3 votes - all for the 'Yes' option - this is going to become a bit of a series...

So what game would you like in LCD style after FNaF 6?

OG Post:

https://gamejolt.com/p/hi-i-made-an-lcd-inspired-version-of-fnaf…

LCD FNaF 6:

https://gamejolt.com/games/LCD-FNaF-6/1002408

  9 votes Voting finished
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Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)