Game
The Horde: Revitalized



3 years ago

Guide to beating the Arcade Nightmare level (Night 2):


Considering people have had trouble completing this particular level, I should probably make a guide.

To get started, click on the Arcade machine in front. Proceed to click on one of the dark red squares on the red map in the corner to move. Try to move towards the highlighted room on the map, paying attention to the direction your facing using the direction pointer next to the map. If you hear music playing forwards, move away from where you're hearing it from. If it's reversed, the green dude is behind you, and move away from the sound as needed. When moving between rooms, flicking the light to both ends of the room can help ward off the yellow guy. When you reach the highlighted room, press the big box that says repair or something. Now onto looking outside the arcade game (hover over the red bar at the bottom of the screen.) Look at the hallways. If white eyes are there, head to the back of the room and press the corresponding color select for that side. And set it to white. Head back and check for any breathing noises. If there are, stare at that hall to stall any animatronics there. Stare-stalling also works if there's no breathing, for if both hallways have an animatronic there. When there's no breathing and the color selected on that side matches the eye color of the animatronic in the hall, press the light switch of that hallway. Note that the other animatronic can have eye colors of red, blue, and green. Just select the corresponding hallway's color to proper eye color. If you press the eye button when green while behind you, you can track animatronic locations. That should be all the mechanics somewhat explained. Hopefully this guide helps people complete this particular level.



0 comments

Loading...

Next up

Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

If you know, you know.

WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

I want Hord, need hord, must become gud at hord!

Nostalgia-Bait Springtrap

Playing with Inkscape (program) for making vector graphics, and it's pretty fun and could replace Google Drawings in my workflow in the future. I also now know you can compile gifs with GNU Image Manipulation Program (very good).

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

Into the Water

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)