Game
Slendytubbies: Fear Frequency
6 months ago

Guys, maybe this Wednesday I'll release the new game update, with new maps and monsters!




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Added Chapter 0 Loading Screen - Prologue

Testing Chase Music

I added an option for you to change the color of your character and even the material of the character's body, this will be applied in Collect and Survival Mode, and the Color is Saved if you close the game or leave a Match.

Guys, I'm adding an option where you can change the menu objects, specifically the background characters. Here's an image of some of these characters. I might add more, and also the name of each menu object.

Testing the system for entering rooms without using the "Enter Room Name" option, and it seems to be working perfectly. The game is 80% complete!

New menu for the Fear Frequency campaign. This menu is just a test and not the official menu. But I'd like you to give me some menu ideas for the campaign.

Short Demo of Survival Mode

Small Change, added to MainLand (Night) - TinkyTank and Custard Facility (Night), changes between Maps: Custard Facility (Day and Night) - Day/Guardian, Night/HeadLess Dipsy.

New Map added to the game! Bunker Map and other new maps and monsters available soon! and thank you for sharing this map with me @MuriloGamer21DEV

Testing the power of the player's fear after the monster detects them. The power will work as follows: after the monster spots the player, the PLAYER will receive a 5-second speed boost; however, energy consumption will be higher during those 5 seconds.