Next up
New menu for the Fear Frequency campaign. This menu is just a test and not the official menu. But I'd like you to give me some menu ideas for the campaign.
Testing a smoke particle system for Tubby Custard.
small things added, Improved CameraBob and also WeaponSway, when you are running or walking the player's arm will move this has been improved, LightFlicker was also added, which is basically when the Monster is close to you the flashlight light will blink
If you hear whispers in the darkness, RUN!
COMING SOON.
Added Chapter 0 Loading Screen - Prologue
Testing a new map, Mountain Town
Small Change, added to MainLand (Night) - TinkyTank and Custard Facility (Night), changes between Maps: Custard Facility (Day and Night) - Day/Guardian, Night/HeadLess Dipsy.
I'm testing a new monster model for the game. I thought about making it the Guardian, but it would look too strange with that monster, so I thought about making it a Newborn. I think it fits better.
Testing the final version of Realistic Player, with camera movement, flashlight movement, and camera animations while running and walking.
I'm Just Testing... Uhmm Maybe?










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