Next up
I added an option for you to change the color of your character and even the material of the character's body, this will be applied in Collect and Survival Mode, and the Color is Saved if you close the game or leave a Match.
Just Testing.
New menu for the Fear Frequency campaign. This menu is just a test and not the official menu. But I'd like you to give me some menu ideas for the campaign.
Guys, I'm testing a new character customization system. The color customization isn't perfect, but it's the best I could do. I also need to synchronize the players' colors, but the colors are working.
chat, new mechanic added to the game, and yes, it is not the Custard tracker but rather a Stamina system, the Player runs faster by pressing the Q key, I will show you how it works in this video.
Current languages added, the next one will be French.
Guys, I added the two menu tracks from another game of mine, Fear Frequency, from the main menu of the Collect/Survival mode and from the game's campaign, and I also changed the name of the default menu music by adding (Default) in front of it.
Guys, I'm testing the Third-Person Mode system and also an Emote system in the game, everything is working perfectly, as you can see in the video.
Post-processing has been added to the game to provide a more beautiful and immersive visual experience. For players seeking better performance, this option can be disabled in the graphics settings.












5 comments