Loading...
63
2 years ago

Had a lot of Shockingly Uncomplicated Moments.

Original Video - Brian Xu

(https://www.youtube.com/shorts/3fkP88FDgaI)




1 comment

Loading...

Next up

I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.

My respect goes out to anyone that's made a puzzle game that stuff, is tough.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.

Joltober Day 30 - #Witch

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

this one is dedicated to my haters

: Aseprite

: Zughy 32

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.

Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

week 11🍉sorry its a day late

Okay it's time for creative stuff again, and just in time for #WIPWednesday

Been working on this all week.