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I tried to make a sketch with all the bosses in the game not from a top-down perspective.
Personally, I'm not sure about the implementation, but my mom said that it looks cool, so it is.
I'm not very good at drawing detailed characters outside of a top-down view, so I went with a simplified style for the pictures in the tutorial.
The bestiary is outdated, and now I’m too lazy to redo it, so I had to cut it out. I felt sorry for cutting out the art for the bestiary, so I'm posting a couple of my favorites here.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I moved information about killed monsters, secrets, time and keys into a separate sub-item in the interface.
Вынес информацию об убитых монстрах, секретах, времени и ключах в отдельный подпункт в интерфейсе.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
A small gameplay montage of a new level.
Sprites for friendly NPCs.
Спрайты для дружественных НПЦ.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I decided to make the first boss vulnerable to a specific type of damage at different stages of the battle to teach the player the game mechanics.

















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