Next up
My main goal for OSF's development right now is improving the physics. I'm aiming for the next release to have 1:1 accuracy to the original game in terms of controls. The collision system has been majorly reworked to this end.
There have been a lot of complaints about OSF's difficulty; this will be addressed in the next release. There will be more ways to evade Sonic.EXE, and a remixed set of levels designed with the new mechanics in mind. Stay tuned.
Redesigning the look of Spring Yard ALT, it didn't feel circus-y enough to me.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I was bored, so... ManutKat.
"Our work is never over" they said.
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
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