
Next up
Some changes being made to Marble Zone's alterworld graphics
A new coat of paint.
.
There have been a lot of complaints about OSF's difficulty; this will be addressed in the next release. There will be more ways to evade Sonic.EXE, and a remixed set of levels designed with the new mechanics in mind. Stay tuned.
My main goal for OSF's development right now is improving the physics. I'm aiming for the next release to have 1:1 accuracy to the original game in terms of controls. The collision system has been majorly reworked to this end.
Shadow the Hedgehog is coming with his USP Tactical and looks from AsuharaMoon's Another Shadow in Sonic 1 and Double Jump from Sonic Megamix, though suggestions are encouraged.
Credit to TheKKM and AsuharaMoon for the original sprites.
.
Redesigning the look of Spring Yard ALT, it didn't feel circus-y enough to me.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Werehog transformation process. #sonicunleashed
14 comments