Progress was good this year. Minus a few setbacks, OFD has been chugging forwarded, leaving really only 4 key areas to work on:
1) Data Persistence
The game currently has a functional JSON parser and can store and reload data. However it does not currently store all required data elements. For example, cutscenes are currently not saved; allowing for unintentional repeatability. This was left to last as this would make testing more awkward.
2) Threading
The game currently has all required mechanics implemented. However these mechanics don't work together yet. For example, the shop system handles purchases correctly; but earning those coins is not yet possible. Therefore an important step will be adding the final functionalities.
3) Aesthetic Improvements
Now that I have the demo area fully laid out, I want to go over it with a fine-tooth comb; adding the small, but effective, details
4) Final Touches
The stuff I need before I can ship (i.e. main menu, full settings menu, credits)
Overall it's been bumpy year personally, but a sucessful year for BadIdeaGames. Participating in two gamejams over the summer taught me some valuable lessons, and branched my work out to a wider audience.
Signing off for the year,
BadIdeaGames
(PS: slight name change. It's been like this on other platforms for a while but only change it here now. I've found its more unique)

















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