Combat
I slightly reworked the combat system to handle dynamic attack types
To put simply: it is incredibly simple to implent unique types of attacks (call minions, status effects, triple backflips etc)
Demo
Up until this point, I have yet to mention an actual release schedule. Originally I planned to release Act 1 all at once; but with the Delivertaur bossfight (pictured above) I found myself at a unique endpoint. To put simply, all the story up until the first intermission
The current game has most of the important elements implemented and contains enough content for a proof-of-concept demo. Including
Character Customisation
Box Puzzles
Battles
A fair few unique characters
An overworld to explore
To make abundently clear, this means development will not focus on advancing the story but going back and tidying up what exists. This should create a better balance and ensure the full act would release in a better state after the demo.
However I will not yet place a release date out into the cosmic soup. Or to put slighlty less poetically, the game is functional on a base level, but still requires polish and a few necessary components (i.e a way to earn money).
I believe there still is somewhat of a way to go but I will keep you updated!
-BadIdeaGames
I may also need to add a sequence break for the adsurdist moment featured in the page description
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