Game
Exadimension Neptunia
8 years ago

Hate Random Encounters? Here's My Solution!


I’ve read the comments, I’ve watched a couple playthroughs, and I agree. Random Encounters are ANNOYING. It punishes exploration, it delays productivity and no one wants them in general. However, I cannot fully get rid of them. But I do have a solution.

As of the end of Chapter 2, there has been no reason for the various areas to NOT have random encounters. Forests and caves are naturally full of monsters, them fishies in the beach were pretty pissed, and computer viruses are indiscriminate. All the monsters so far have had reasons to appear in random encounters. Let’s change that, shall we?

From this point onwards, there will be 3 types of monster areas.

  • Random Encounter Area: The type of dungeons you’ve been seeing up until now.

  • Defeat-to-Proceed Area: The monsters in this area are visible and must be defeated in order to travel to a different area or progress the story. Once you defeat them, the area will be completely free of monsters.

  • Free Roam Area: The monsters in this area are visible and can be fought only if you want to. They will not block any areas or jump out randomly, but they might drop items that you need for the story to continue.

So yeah, random encounter areas are not being completely replaced, and they will probably still be the most common dungeon type. This is just being implemented to make the game more enjoyable. Chapter 3 is being redesigned to fit this change, and plans for Chapter 4 have been altered slightly. Of course this means another delay, but it’s all to improve the game!



2 comments

Loading...

Next up

Augmented Skills Showcase - Neptune Please click "Read Article" for more details

v1.9.0 Release - Chapter 5 Completed, Status Effect Changes, Better Icons, New Skill Animations.

Boss Preview 1 - Nightmare Judge Watch the video here: https://youtu.be/aRcB-DbjYzc Please click "Read Article" for more details

v1.10.0 Release - Chapter 5.5, Balance Changes, S-Sha Rework, New Items

January 2020 Progress Report (?)

S-Sha's Skillset Rework: Preview and Explaination

Progress Meter for v1.10 EDIT: v1.10 is complete! I'll need about 1-2 days for enough time to playtest, check for issues, and upload the release to GameJolt.

please click "Read Article" for further explaination

Chapter 6 Dev Update - Guild Functionality and Augment Skills Please click "Read Article" for more details

A Shiny New Logo!

This has been on my to-do-list for a while, but only now have I come up with a design I was happy with.

I may still make some minor edits, so I won't be updating the banner or the title screen with this new logo until the next release.

Augmented Skills Showcase - Nepgear Please click "Read Article" for more details