Gold Third has successfully tracked down the informant that K-Sha spoke of. However, more pressing matters need to be attended to before the party can get what they want. Work together with a brand-new Maker and restore peace to the badlands!
For reasons listed below, changes were made to the following areas: Saturn Forest, Golden Beach, Golden Grotto. Try to avoid being in these areas in any save files you want to resume playing from. Incredibly unlikely, but you wouldn't want to load your save just to be stuck in the exact spot I decided to add that new Treasure Chest.
[Gameplay]
Chapter 5.5 added.
Bonus Damage from Critical Hits reduced from x3 to x2 (This applies to both you and your enemies!)
Curse status: Hit Accuracy changed from -30% to -15%. This was supposed to be a secondary effect alongside increasing susceptibility to other negative status effects, and ended up being too good.
Enrage status: Hit Accuracy changed from -50% to -30%.
Adjusted shop price for certain items.
Adjusted level design for the Virtual World dungeon.
New consumable items: Chimes and Bombs. Chimes temporarily increase an ally's stat, while Bombs temporarily decrease an enemy's. There are 5 kinds of chimes and bombs, one for each stat (STR, INT, VIT, WIS, AGI). They are usually weaker/more inconvenient to use compared to your skills, but are helpful if you have no other ways to buff/debuff stats at any given time. For now, they can only be obtained in Chapter 1 (refer to bullet point below) and Chapter 5.5
Added additional treasure chests in Chapter 1 dungeons.
Chapter 1 endboss: STR recuded, frequency of using Triple Swing reduced, Enrage resistance removed, Wind weakness added.
Chapter 4.5 endboss: Further reduction to its stats. Following the S-Sha rework, her skills have had their potency and learn order adjusted. Since her debuff skill has been moved to level 33* and has been changed to not be ridiculously busted**, there was no longer a reason to overtune the boss.
Revised dialogue in various parts of Chapter 3. Story hasn't changed, but character motivations and personality should be more consistent now.
Added trigger-able dialogue to certain boss fights in order to better explain special mechanics.
Added SumRndmDude's Pre-loader plugin. Among other things, this fixes the issue where K-Sha's dance arrows don't show up.
[Graphics]
Adjusted the position of the Name/Level/HP/SP display in the Menu Screen.
New sprites for Anonydeath and Warechu.
[Character]
Fixed missing EXE Gauge gain on certain skills.
Fixed K-Sha not returning to the default position after using a Dance skill.
Renamed some skills to try and be a little bit more closer to the official games' naming style.
Uni: Accelerant SP cost increased.
K-Sha: Ambush now hits twice and lets you choose the target; SP cost increased. Medi-Maniac SP cost decreased. Flashing Ten SP cost decreased.
S-Sha: Skillset has been reworked. Each skill is loosely based on a Final Fantasy job, and is more powerful when mastered. Jobs are split between physical/magical, and become temporarily mastered by activating the corresponding EXE Ability.
Blizza: E-Spores SP cost decreased.
*(Not a deliberate choice. Every group of characters learn a new skill at the same level and that's just where this one ended up having to be placed.)
**(This was the deliberate choice. The skill has remained somewhat intact, but with a restriction.)
Uhhhhh... I've run out of things to say here in the bottom part. Oh yeah, don't forget to support the original series; Neptunia's 10th anniversary is on the 19th. Imagine being invested into Neptunia for that long- wait... that's pretty much me.
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