Game
FNaF World XL
7 years ago

Haven't added any of them yet, but I should get feedback: when the bosses get added, should they have the potential to level up and how would you like it to happen?


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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Motivation has returned in a substantial enough way.

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!