Next up
The more things change, the more they stay the same.
I might be having too much fun with this process...
I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
New project is having a fun, early outing.
First signs of danger.
Suppose it was about time that some of these skills got a little extra kick.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Suppose it's rude to come back doing polls without showing some sort of progress for it.
















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