Next up
New project is having a fun, early outing.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
It's been a long time coming...
Suppose it was about time that some of these skills got a little extra kick.
How about we change things up?
Motivation has returned in a substantial enough way.
:)
New look, new direction.
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