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(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE
3 years ago

Hazards are now a thing.

Read article for all features added.


  • You can now be electrocuted while exploring the overworld. It's not just battles you have to worry about anymore!

  • Yeah, more maps have been added



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https://gamejolt.com/games/thsmcle/961264

Hey, people! Thanks again for playing proEPILOGUE! If you enjoyed it, check out the development of THIS game! It's a full-on remake of the original pentalogy and you can pitch your ideas while it's being made ;)

Henry... How big exactly are your pockets?

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

This weekend, we're looking at a teaser demo release containing the remade RtR, as well as a title reveal and some additional details! Another post will be made when that happens!

Once midterms are over, that is.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)

https://scratch.mit.edu/projects/1140716896

+ comparison to old version from 2021

Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!

Join us 🙏:

https://distractionsdaily.itch.io/legacy

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

PE Sketchbook #1:

This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.