Game
Eternal Hope

8 years ago

Hedgehog and his son? We just finished their animations, did you like?




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We're really hyped with the release! If you already played the game, we'd love to hear your thoughts <3. Eternal Hope is available now on Steam! thankyou thankyou thankyou all the support! <3 https://store.steampowered.com/app/1162280/Eternal_Hope/

Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

Hey EveryOne. We was working hard on the portability of our beloved game EternalHope. Finally, we made it. It was an incredible journey. To celebrate, we have a lot of Digital Copies of Eternal Hope to giveaway! Come join us at http://bit.ly/DHGdiscord

If ScoobyDoo 90s Sness, had married Friday the 13th and they had a child, then that child would be Dead by Dread. Here is some of the news that is made for the closed tests soon. Please gimme your suggestions!

Eternal Hope will have you adventuring with interdimensional beings in order to be reunited with your love. A story of love, life, death, and the peculiar space in between. Will you be playing Eternal Hope? (Free Prologue on Steam)

store.steampowered.com/app/1325880/

"You and your tortoise friend after taking a walk through the cave"

- Hey Everyone! Today a prototype of items that can be used at game. To This video, the Photografic camera. This item can be blind the killer temporarily with their flash. What do you think?

Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.

We want to show you our new office! *-----* Now it's time to work and release Eternal Hope! We're almost guys, thank you all the support so far <3333

BAZEKA: A 2.5D BattleRoyale Project: It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.