Game
Eternal Hope




6 years ago

Heey guys! We're really happy to announce that we won the best brazillian game on BGS2019 by IGNBrasil. Our first award ☺️☺️. Here's a few photos we took on the event, hope you like. Have a good day everyone.




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We want to show you our new office! *-----* Now it's time to work and release Eternal Hope! We're almost guys, thank you all the support so far <3333

Update Development.

Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer

Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

- Hey Everyone! Today a prototype of items that can be used at game. To This video, the Photografic camera. This item can be blind the killer temporarily with their flash. What do you think?

Sneak Peek! Temple of Souls! And we want to thank you the support all these years! <3

Yokai - killer preview: Yokai is a vengeful spirit of a young woman who was murdered after being wrongly accused of cheating by her husband. Her dying words were swearing revenge on the realm of men. #deadbydread

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

"You and your tortoise friend after taking a walk through the cave"

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!