3 years ago

Hello Everyone, I have stopped using deadlines because of daily life and motivation I will start only updating and making games when I'm in the mood and not forcefully putting much on myself. Thanks for Everyone who understands!


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- Update 3.4 (0.3.4) -

New Stuff:

- New Menu

- Player House

- Note System

Bug Fixes:

- Sound Problems

- Doors Not Opening

- Ext, Small Bugs

(OFFICAL DEMO RELEASE DATE) - New York (U.S) Time Zone 11 12 2021

"Allways Look Forward" - ASG

We just opened our Ur-Sim Page!

This game is completely and finally done! This game is a batch or c+ text adventure of daily life as a simulator! Once you download make sure to read the document "READ-FIRST" as it will tell you steps! Have Fun!

- ASG Team

We just opened our Dark Night Page!

the game will be open and up soon, due to internet issues dark nights will not be up as a demo soon yet, so be up and ready for a new post to tell you about the game logs and extras!

- ASG Team

The Newest And Biggest Update So Far:

- Includes -

4K Reflections Universal Render Pipeline Real Time Reflections New Fonts Bug And Glitch Fixes Post Processing More Vegetation New Rain More Details And Script Updates ( 3.0 )

-+ Update 2.1 (2.1.9) +-

--------------------------

- Better Graphics

- Small Gitches and Bug fixes

- added help (tutorial) in menu

- added skip button to warning screen and credits

- updated lighting

- fixed animations

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Werehog transformation process. #sonicunleashed

Microsoft Windows XP Unprofessional (windows logo prototype)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.