
Hello Everyone, I have stopped using deadlines because of daily life and motivation I will start only updating and making games when I'm in the mood and not forcefully putting much on myself. Thanks for Everyone who understands!
Next up
We just opened our Dark Night Page!
the game will be open and up soon, due to internet issues dark nights will not be up as a demo soon yet, so be up and ready for a new post to tell you about the game logs and extras!
- ASG Team
We just opened our Ur-Sim Page!
This game is completely and finally done! This game is a batch or c+ text adventure of daily life as a simulator! Once you download make sure to read the document "READ-FIRST" as it will tell you steps! Have Fun!
- ASG Team
- Update 3.4 (0.3.4) -
New Stuff:
- New Menu
- Player House
- Note System
Bug Fixes:
- Sound Problems
- Doors Not Opening
- Ext, Small Bugs
(OFFICAL DEMO RELEASE DATE) - New York (U.S) Time Zone 11 12 2021
"Allways Look Forward" - ASG
-+ Update 2.1 (2.1.9) +-
--------------------------
- Better Graphics
- Small Gitches and Bug fixes
- added help (tutorial) in menu
- added skip button to warning screen and credits
- updated lighting
- fixed animations
The Newest And Biggest Update So Far:
- Includes -
4K Reflections Universal Render Pipeline Real Time Reflections New Fonts Bug And Glitch Fixes Post Processing More Vegetation New Rain More Details And Script Updates ( 3.0 )
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
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