Hello everyone! I've been quiet for some time, but I'm happy to announce that Task 2 is almost completed! When I had some friends to playtest it, they found it a little bit too easy, so I'll tweak it a little. Task 3 is on its way, more news will come!
Next up
This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)
YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!
(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)
So today I've drawn the map to navigate the cameras! It isn't functional yet, but i think it looks really cool! Here's a little preview :D (It may seem small on the preview, but I think its size is really fitting)
More news might come in a few days! :)
Minigame preview as promised!
I'm back once again to make progress on the game! I finally had some ideas for the tasks, so now I just have to model and code everything, and the game will be almost complete! :D
I don't really know how long it'll take, but I'll keep you updated! :)
Devlog 1 - Now we're really cooking!
Task 3 is approaching completion! Some more news for FF:TAO
So all cameras are functional and you can switch between each and every one of them! I really like the way it looks and I'm quite proud of what I achieved :D
I keep working on FF:TAO and will update you about my progression! Hope you are hyped! :D
Matthew's devlog v3
So I continued working on the Animatronics AI, they're almost done! I also set up more sound effects, and added a game over screen! The mechanic will be displayed here, but I don't want to reveal it yet! :D
Credits will be in the pinned comment!
0 comments