Game
Outertale (Project Spacetime)
2 years ago

Hello

If you want to see my bad coding from 2021

https://gamejolt.com/games/thefallencaretaker/614166

Then check out this old demo which I just uploaded for archival purposes :D

anyway time to write another ending




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At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

can you believe it guys

It's time for me to look to the future.

I've been making games for 5+ years now, and I've decided... I want to keep going!

If anyone knows anyone who'd be interested in utilizing my talents (and can pay me, hehe), I would take the job and put in my ALL.

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

so anyway i ditched gitlab

outertale, petrichor, and any other code projects i make will now be hosted on:

drumroll please...

...

GIT GUD

https://gitgud.io/spacey432

so tired of all the AI integration bullshit, no self-respecting developer even wants this

just made the engine 3 times faster somehow-

(it was a single line of code)

((((((also have a new redleaf screenshot because yes

PETRICHOR - DEVLOG (JUNE)

Not much I can talk about specifically this month, but rest assured, progress is happening every day.

A lot of it has been focused on finishing the remaining small details (and testing!)

Overall, the next demo is about ~95% done.