
Next up
After a month-long rut, I finally see the light. 🤣
I’ve been stuck in dev hell figuring out how my strategic map layer is going to look, and I think I’ve finally got the basics down now. #screenshotsaturday
I like how in Battlestar Galactica they launch Vipers via catapults instead of having flight decks like in most sci-fi series. Here's a clip replicating it.😎
Merry Xmas everyone~ 🥳🥳🥳
Hope everyone is having a blast this jolly season~
Unlike me, who's still slogging along our game. 🤣Here's a WIP look for our mission selection scene.
Introducing the Emergency Failsafe Bubble, for those "oh shit" moments. 🥳
This should reduce the amount of untimely deaths overall and give the player some breathing room on hectic situations.
Another Heavy Railgun Test, I really like how it disables stuff upon contact. The ships powering down looks really dope. 😈
Finally shaping into something workable. 😭
Anyway hope everyone is having a great weekend!
Been a while — totally not because my main ISP has been kapoot for 23 days straight and counting! 🤣
Anyway, here’s some gameplay featuring the new bullet time and mini-dash mechanics. What do you think?
I’m a big fan of Battlestar Galactica and the Macross series.
You know what these two distinctly different franchises have in common? That’s right… nukes! ☢️ (Reaction weapons in Macross) 🤣
Did someone call the cavalry? 🫡
A fleet of ships dropping out of warp mid-battle engaging the enemy never gets old. 🤣
Alone today? How bout a pair of wingmen to find your target. Happy Valentines everyone~ 🫶
Kidding aside I probably need to tweak their aiming a bit, missing that much should be illegal. 🤣















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