Game
BattleJuice Alchemist
1 year ago

Here comes a new devlog! We're delving into the world of verticality—climbing mountains, diving deep, and experimenting with Freeze Flasks. Hope you enjoy it. Article below


Hey folks,

okay, you caught me. There was a devlog on verticality before this one, but I couldn't squeeze in everything I wanted to share. So, I'll touch on the topic again. I'm sure it will be worth your time ;)

I always wanted to have vertical diversity, such as mountains, because I think having them adds a sense of grandeur to the game world. And I wanted players to be able to climb them and not just look at them from a distance.

hills_3mb.gif

So, we have these high places, but what about the low ones? It is part of our design philosophy not to block off areas from players that they feel they should be able to traverse. Remember those platformers from our childhood where the hero dies as soon as his feet touch the water? These games are cool in their own way, but they can break your immersion at these points. That's why we decided to let players swim and even dive.

swimming_3mb.gif

This, in combination with our Freeze Flasks, adds another aspect to vertical landscape diversity. Players can interact with verticality in a very direct way: they can manipulate it! In the following GIF, you can see me freeze a water surface.

icesurface_3mb.gif

This not only separates me from the creatures that are underwater but also allows me to move faster than swimming. I just have to dodge those ice crystals and accommodate for my slippery feet. Now it feels like playing one of these platformers from our childhood again ;)

I have not really seen this way of working with verticality in many other games, and I think it is a concept worth exploring more. I'd love to hear your thoughts on it.

Have a great rest of the week!

Alain



0 comments

Loading...

Next up

As the year comes to a close, we want to say thanks for the wonderful support throughout 2024. Looking ahead, 2025 is set to be an exciting year for BattleJuice Alchemist. Wishing you happy holidays and a fantastic new year!

Here comes more concept art for The Well, the new town we are currently implementing in BattleJuice Alchemist. These are two more tiles of the city, namely the makeshift camp of our protagonist, Juice, and the shop of Stan, the local merchant.

Our latest devlog/roadmap post is live! We've finished building The Well, our next major story location. Meet Clementine, the gardener, and Stan, the scheming salesman. Unlock Act 2 this August for a new desert biome and exciting quests! Article below

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

We're currently building new story locations for BattleJuice Alchemist, namely a city called The Well. Check out this piece of concept art by our art director Felix!

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

May's here, and yep, we're already halfway through, so it's about time to share our roadmap with you!

The Well, our new desert oasis, is shaping up. Meet Willow, the scholar 👓, and Melvin, the Cleaner🧹with a wild side.

Full post:

https://store.steampowered.com/app/1384060/BattleJuice_Alchemist

Hey there!

While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

The first part of BattleJuice Alchemist's Act 2 is now live in Early Access!

Journey to the desert and the city of The Well, where a new chapter of Juice's story is set in motion. We can't wait to hear what you think!

Steam: http://s.team/a/1384060