
Here is a sneak peek of some special moves we're working on:
They still need some improvement.
Next up
Here's another work-in-progress animation of our Fighting Game. Since the animations are created without Mocap hardware, a lot of trial and error is necessary.
(WiP) This will be another feature in our game project: Multipart grabs. During a grab or throw you can press different buttons to perform different techniques.
Most of our game-characters are based on real people. Here is a comparison between the original and the 3D model of "Deazel". =)
At the moment we are working on the special moves of our game to make them a bit snappier and faster.
"Hey! Where is the bin for special-waste?" - testing news special moves for the game.
Animation, sound effects and camera-movement added to Havok's new specialmove. 😎
Here is a short gameplay-video of our fighting game project "Fighting Generation". We added a lot of new features, such as a basic grappling-system (with button smashing ;).
It's starting to look like a real game. =)
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