4 months ago

Here is an early version of the Lobby area in a much larger fnaf vr fangame im working on. This one will probably be the last fnaf vr fangame i work on, at least for a while




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Just got tagged by @GarryGabbage & I have to repost lol, anyways, sorry i forgot to mention but, imma be taking a long break in bed resting & eating, long story short, i went to a gym with one of my friends & now my triceps & chest are really sore.

So I decided, since I'm mainly busy working on game projects & can't post much here, & I only post game project stuff here, I was thinking, I'm gonna start posting other stuff here like gameplay to keep you all entertained while I cook in unreal engine.

Tempo Katana Expert+ Hope you all enjoy!

This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.

Power of the Saber Blade by DragonForce

Was close to beating this one.

Gangster Chica

Unreal Engine Community: No Simple Developer, you can't just code stuff in the engine and not make it look clean and neat! Me (Simple Developer): Haha spaghetti code go BRRRRRR!!!!!!!!

So I was just working on editing some voice lines in Audacity for this game, & I ended up accidentally creating this audio, might make this into a secret ambient sound in the game, had to make it into a video to upload it here, let me know what ya think.

A New-Fangled Devlog! (Finally...)

So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.