Here's 4 of my favorites.
Next up
Tall Mutants don't go down so easily.
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)
Coming out of my hibernation to post this because I'm so happy with it!
The current world map. Though I suspect I'll use something different in-game.
Almost forgot to post here!
Blue Soldier fanart, from "Legend of Zelda: A Link to the Past" (LoZ: ALttP); released on the Super Nintendo Entertainment System (SNES) in 1992 in NA
Tap to see my previous redraws of the Bomb Knight and Ball & Chain Knight
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
Chapter 2 - In Progress
Made this banner art for a YouTuber here is he https://youtube.com/@nerdkambo?si=WNhBJF6PT7rpvzU9
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
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