Game
Dragon Code: Tactics


4 years ago

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health.

Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)




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The current world map. Though I suspect I'll use something different in-game.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Updated the tileset to include mud and water. Not finished by any means yet, but this is much better than what I had.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Tall Mutants don't go down so easily.

Made a variety of random sprites for the large rocks. Makes it much less monotonous.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Chapter 2 - In Progress

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.