Game
Hubris: A Machine's Halo

4 years ago

Tall Mutants don't go down so easily.




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Choose your destiny! The game has been published.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Since I started making games, I've been wanting to make a Christian game. I've started work on a game that will not be in your face about it, but will have themes and tones of it. Namely the struggle to be better. "The Dragons We Face" is the title.

Don't mind me. I'm just sneaking in through the ventilation.

The current world map. Though I suspect I'll use something different in-game.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)