Game
Hubris: A Machine's Halo

5 years ago

Tall Mutants don't go down so easily.




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Chapter 2 - In Progress

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Don't mind me. I'm just sneaking in through the ventilation.

The current world map. Though I suspect I'll use something different in-game.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.