Game
Hubris: A Machine's Halo

5 years ago

Tall Mutants don't go down so easily.




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Chapter 2 - In Progress

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Choose your destiny! The game has been published.

Don't mind me. I'm just sneaking in through the ventilation.

The current world map. Though I suspect I'll use something different in-game.

Since I started making games, I've been wanting to make a Christian game. I've started work on a game that will not be in your face about it, but will have themes and tones of it. Namely the struggle to be better. "The Dragons We Face" is the title.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)