Game
Hubris: A Machine's Halo

5 years ago

Tall Mutants don't go down so easily.




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The current world map. Though I suspect I'll use something different in-game.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Chapter 2 - In Progress

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Don't mind me. I'm just sneaking in through the ventilation.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.