Game
Hubris: A Machine's Halo

4 years ago

Tall Mutants don't go down so easily.




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Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Since I started making games, I've been wanting to make a Christian game. I've started work on a game that will not be in your face about it, but will have themes and tones of it. Namely the struggle to be better. "The Dragons We Face" is the title.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Time to pistol whip some fools. I wonder if anyone will be able to complete my game using only the pistol? Sounds like a fun challenge mode that deserves a reward. Like a rocket launcher for New Game +.