Game
Hubris: A Machine's Halo

5 years ago

Chapter 2 - In Progress




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Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Since I started making games, I've been wanting to make a Christian game. I've started work on a game that will not be in your face about it, but will have themes and tones of it. Namely the struggle to be better. "The Dragons We Face" is the title.

Tall Mutants don't go down so easily.

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Choose your destiny! The game has been published.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Don't mind me. I'm just sneaking in through the ventilation.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.