Game
Hubris: A Machine's Halo

5 years ago

Chapter 2 - In Progress




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Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Don't mind me. I'm just sneaking in through the ventilation.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Since I started making games, I've been wanting to make a Christian game. I've started work on a game that will not be in your face about it, but will have themes and tones of it. Namely the struggle to be better. "The Dragons We Face" is the title.

The current world map. Though I suspect I'll use something different in-game.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?