Next up
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Player can now build in the arena. I'll be changing the block created, but this is proof of concept
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
This and many more things coming. You can see a lot more of what's planned to come in the Discord.
Choose your destiny! The game has been published.
Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.
(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.
Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Tall Mutants don't go down so easily.











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