Game
Hubris: A Machine's Halo

5 years ago

Chapter 2 - In Progress




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Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Choose your destiny! The game has been published.

Tall Mutants don't go down so easily.

Time to pistol whip some fools. I wonder if anyone will be able to complete my game using only the pistol? Sounds like a fun challenge mode that deserves a reward. Like a rocket launcher for New Game +.

Since I started making games, I've been wanting to make a Christian game. I've started work on a game that will not be in your face about it, but will have themes and tones of it. Namely the struggle to be better. "The Dragons We Face" is the title.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.