Game
Hubris: A Machine's Halo

5 years ago

Chapter 2 - In Progress




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New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Tall Mutants don't go down so easily.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Since I started making games, I've been wanting to make a Christian game. I've started work on a game that will not be in your face about it, but will have themes and tones of it. Namely the struggle to be better. "The Dragons We Face" is the title.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

The current world map. Though I suspect I'll use something different in-game.