
Next up
I've been overhauling the entire deadly secret project... by overhauling I mean rebuilding from the ground up. And it's for the best. It might take longer to get a demo, but it's going to be every bit worth it.
Updated stealth mechanics. Sneaking is your best bet, shooting is the loudest path. I still need to fix the audio cues, but it's getting there. Next step is to modify how light works.
Here's some speed design for a chunk outside the hospital section.
Latest version of Deadly Secret still on the works, after a little hiatus with Unity's policies, I'm back at it!
Another quick demo
Here's a preview of what I've been working on for Deadly Secret.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Made my first ever animation.











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