
Next up
A showcase of some environments and enemy behaviors for the latest Deadly Secret setup
I've been overhauling the entire deadly secret project... by overhauling I mean rebuilding from the ground up. And it's for the best. It might take longer to get a demo, but it's going to be every bit worth it.
Updated stealth mechanics. Sneaking is your best bet, shooting is the loudest path. I still need to fix the audio cues, but it's getting there. Next step is to modify how light works.
Another quick demo
Latest version of Deadly Secret still on the works, after a little hiatus with Unity's policies, I'm back at it!
Here's some speed design for a chunk outside the hospital section.
Here's a preview of what I've been working on for Deadly Secret.
Fan art for Foolish I'm feeling kinda better so I drew this
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.











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