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2 years ago

Updated stealth mechanics. Sneaking is your best bet, shooting is the loudest path. I still need to fix the audio cues, but it's getting there. Next step is to modify how light works.




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Here's some speed design for a chunk outside the hospital section.

A showcase of some environments and enemy behaviors for the latest Deadly Secret setup

I've been overhauling the entire deadly secret project... by overhauling I mean rebuilding from the ground up. And it's for the best. It might take longer to get a demo, but it's going to be every bit worth it.

Here's a fairly long gameplay sample video, considering I recorded from the editor, I cut out some parts, also tried to keep it shorter, since it was a 20 minute gameplay video lol.

Latest version of Deadly Secret still on the works, after a little hiatus with Unity's policies, I'm back at it!

Another quick demo

Here's a preview of what I've been working on for Deadly Secret.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).