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2 years ago

Updated stealth mechanics. Sneaking is your best bet, shooting is the loudest path. I still need to fix the audio cues, but it's getting there. Next step is to modify how light works.




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Here's some speed design for a chunk outside the hospital section.

Latest version of Deadly Secret still on the works, after a little hiatus with Unity's policies, I'm back at it!

Here's a preview of what I've been working on for Deadly Secret.

Another quick demo

Here's a fairly long gameplay sample video, considering I recorded from the editor, I cut out some parts, also tried to keep it shorter, since it was a 20 minute gameplay video lol.

I've been overhauling the entire deadly secret project... by overhauling I mean rebuilding from the ground up. And it's for the best. It might take longer to get a demo, but it's going to be every bit worth it.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?