Game
Shrouded
3 years ago

Here's a random one for y'all!

In Shrouded, would you prefer if doors had some kind of indicator when the player is nearby to determine if they are locked or unlocked? Or would it break the immersion?


  30 votes Voting finished



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Happy belated new year. Still working on Shrouded, don't worry. Been saying it for nearly 7 years now, but hey. I'm picky, and want it to be right! Just been dealing with a lot of work-related bullshit lately: the joys of serving a major tech company.

So. That's not good!

The SSD that had all of Shrouded's assets on it decided to format itself.

The source code and current build are still intact on GitHub, but the raw assets are on that drive. :(

Fingers crossed!

I've been 10 Years on GameJolt apparently. Pretty crazy. Shrouded's probably been in development for that length of time too kek. #spawnday

Ooof! That poll was SO close. Care to elaborate on your thoughts/opinions regarding your preferred approach below?

How far Shrouded has come.

(Old build on right, Current build on Left.)

And it's still going! We're almost there, though.

Linked image in case GameJolt butchers image quality:

https://ibb.co/b7P33c3

Shrouded | Enhanced AI and new Sprite Work

Time to fire up the engines (heh) and get back to work on Shrouded.

Shrouded | The Three 'L's

When you find a game-breaking bug with the core loop.