Game
The Ink Remains
2 years ago

Here's a short article about the current state of the game.

If you want to avoid spoilers, don't look at the one marked as such!


So, the game project has been an inconvenient mess for quite a while, courtesy of past me who didn't know any better. I'm done polishing a turd, so to speak, it's time to fix it all with a full remaster! Once finished, performance, visual quality and usability will all have improved. (It's a win-win for both players and I)


Here's the map layout remade in a much more efficient way:

image.png
  • There's way less geometry for the floors, ceilings and walls by instead using stretched quads with tiled textures.

  • I fixed the models using Blender because since they were ripped from a game the geometry got skewed.

  • Doing large scale changes is now really easy as I made sure every object in the scene is linked to a prefab.

There you go, that's what I got done for now. Stay tuned to learn about the future progress of this remaster!



0 comments

Loading...

Next up

Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

Guys, I've done it. 100% #BATIM's achievements! My first fully completed game I guess, I even did the black & white challenge. All of it wasn't much hard, but it was long though. The QoL update sure helped. Other #Bendy games will def be more challenging.

Gwasses

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

I dual wielded sandwiches for the first time! I even got a visitor :)

Damn, another #spawnday already! Time flies, it really does...

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Mr. Headsenberg wants to sell you some blue... Do you accept?

Ah yes, perpetual motion... Well done random rigidbody 😂